The game offers a variety of unit formations, enabling players to engage in combat operations with greater efficiency. Hence, the tactics have to be adjusted to this new setting. Unlike the Total War series of games (except Empire: Total War and Napoleon: Total War), the main weapon of the infantry is the musket, which lowers the opportunity to involve soldiers in hand-to-hand combat (players may order them to commence bayonet charge). Tactics File:Imperial Glory Sea Battle.jpg ![]() Trade routes can be set up as well, either to trade with other nations or establish internal commerce. Effort applied to research leads to the development of new types of units to be recruited and different buildings that may be built. Many different kinds of buildings can be constructed, which can be fortified, and which give certain advantages to the player, including providing a basis for recruitment of units. Each can command a certain number of units and be promoted to a higher rank by winning encounters with enemy units.ĭuring naval battles, players can engage the enemy with various ships: sloops, frigates or ships of the line.Īside from fighting, players may engage in complex politics, including several alliance options. Commanders bear the ranks of captain, colonel, general or field marshal. In the campaign phase of the game, units are moved around the map by assigning them to a commander. Cavalry consists of dragoons, hussars and lancers, and it is possible to find such contemporary pieces of artillery as 6-pounder cannons and howitzers. Infantry in Imperial Glory are represented as militia, line infantry, grenadiers, riflemen and the player's country's elite force (e.g. The principle units (infantry, cavalry, artillery) are identical to those in the ''Total War'' series. By seizing appropriate provinces, a player may deploy other units, such as Arabian camel cavalry. The basic units available to the player are the same, regardless of the nation the player controls, namely, infantry, cavalry and artillery.
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